Part of the reason I felt motivated to do this was I think it reconnects to themes of information storage and retrieval, as well as the Matt Hanson type stuff ,that has previously featured on this blog. Who is going to document, store, and then make accessible for future researchers, the vast tracts of virtual geography, especially once their original storage medium becomes out of date? It is a basic problem that explains why information managers generally prefer to speak of "digital persistence" rather than "digital preservation" per se. Hence I was interested to read a report some time ago about the initiative taken by the University of Texas:
The project will establish a repository that, Prof Winget hopes, game makers will come to use as an archive for games.
She also hopes that the project gets game makers thinking about the steps they need to take during game creation to preserve materials.
"We want to raise the consciousness in the industry about how important these records are," said Prof Winget. "I do not think they save anything or it's saved in such a way that they would not be able to recognise the significance of what they are holding."
She also hopes that the project gets game makers thinking about the steps they need to take during game creation to preserve materials.
"We want to raise the consciousness in the industry about how important these records are," said Prof Winget. "I do not think they save anything or it's saved in such a way that they would not be able to recognise the significance of what they are holding."
I'll be endeavouring to trace some of the connections between ludology and the burgeoning interest in neogeography in my future research. On the basis of my initial inspection, it appears that a few enticing trails to follow are signposted with reference to these topics at the Digital Urban blog.
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