Thursday, 20 May 2010
To lose planetary contact and soar into the void
The conflict arose in me at an early age. I read Lovecraft as a teenager, which afforded me, like everyone who reads him, a glimpse of the horror lying beneath the placid surface of everyday life. When I was 17 though I came across sociology for the first time, and I started to grow more balanced as per the Gramscian ideal of "pessimism of the intellect, optimism of the will". There was one book that really did it for me: I started to appreciate that power was immanent within society itself (rather than alien beings, mysterious forces or whatever), and this meant that it could be called to account. The Two Faces of Deviance was written by a criminologist, and it critiqued liberal "band aid" type solutions by using the analogy of someone standing on a riverbank who catches a glimpse of what he thinks might be a person drifting by. Every time he dives in to rescue someone, another appears. Realising that he can't continue in this fashion, the man resolves to walk upstream to discover the source of the problem so he can stop it from happening. In other words, he gains an appreciation of structural violence by treating causes, rather than mere symptoms.
I like to picture sociologists and [future] terraformers alike adhering to this operating principle. But the character Anselmo Quemot in Asimov's The Naked Sun, a sociologist by trade, reminded me that a lack of institutional structure can foster anomie and a sense of losing control. This was really brought home to me after playing Half Life. I never fully comprehended the structure driving events. The irony here had to do with the fact that, as Richard J Hand points out in his "Proliferating Horrors: Survival Horror and the Resident Evil Franchise", this genre draws on Lovecraftian archetypes, but returns to the player a sense of control by allowing them to manipulate the environment to their own ends, as they gradually penetrate the heart of the mystery driving the storyline. Ever since, usually once a week, I have a dream reliving the part of Half Live where the player passes through an enormous underground cavern at the base of a research facility. Some kind of gigantic turbine is slowly rotating, with the sound of the machine punctuated by the ripping apart of bodies in its mechanisms. As you look up, you see bones, along with blood and gore, raining down.
What kind of an infernal machine is this? No answer was forthcoming, even once I completed the game. I feel this dream is a foil to the redemptive model of rationality I had earlier taken from The Two Faces Of Deviance. The fact that I still haven't solved the mystery feeds the compulsion to repeat; this serial logic sees me constantly adding new aural and visual elements to the dream. Most recently I passed by the Half Life machine, and heard the echo of power electronics style vocals coming from above, like what you would typically hear in the work of William Bennett and Kevin Tomkins. These were harsh commands, screams or whispers, that I was unable to decipher (hence heightening the sense of mystery).
Please note though, I am not saying that my survivalist fantasies have taken over my life, only that they sometimes furnish the pessimistic component of my Gramscian equilibrium. There's no total commitment to tragedy here. And yes, I have read The Influencing Machine and am fully aware of its significance when mapping what Seltzer describes as "the body machine complex". Hopefully my thinking is reflexive enough to treat it as an imaginative extrapolation, rather than the deus ex machina Viktor Tausk associated with schizophrenia.
This corpse grinding machine, along with my fascination for the Space Jockey mythos, may suggest an intuitive foothold on the meaning of cosmic horror. There's also some great passages in Perdido Street Station that are highly evocative of the mysterious torture associated with infernal machines. By the way, don't bypass the bleak aesthetic of films such as Moon. All well and good. I'm left wondering though: could it be that cosmic horror opens the floodgates to another malady of being? Any sense of bounded selfhood is liable to collapse because cosmic horror implies that the project of autonomy, characteristic of modernity, is revealed to be illusory. In this vein, recall the opening 6 minutes of Saturn 3: a motiveless and unfeeling act, problematising any distinction between an individual and his remote environment...Roger Caillois described a comparable syndrome in terms of the predatory behaviour of certain species, such as a mantis paralyzing its prey. Caillois speaks in terms of mimicry and legendary psychasthenia:
Dark space envelops me on all sides and penetrates me much deeper than light space, the distinction between inside and outside and consequently the sense organs as well, insofar as they are designed for external perception, here play only a totally modest role." This assimilation to space is necessarily accompanied by a decline in the feeling of personality and life. It should be noted in any case that in mimetic species the phenomenon is never carried out except in a single direction: the animal mimics the plant, leaf, flower, or thorn, and dissembles or ceases to perform its functions in relation to others. Life takes a step backwards.
I think of Caillois sometimes too while listening to the music of Darkspace. Unlike most "black metal", their focus is on the cold and bleak description of space. I read their work accordingly as a commentary on how legendary psychasthenia opens up in such lethal spaces after bearing witness to cosmic horror. Which is to say, their music:
"...does what most Depressive/Ambient/Suicidal Black Metal fails to do. It is a preview of death, as Atheism perceives it. No thoughts, no feelings, no emotions, nothing. Gravity withdraws itself and the void opens up".
I'm fascinated as well by the fact that a neoclassical darkwave group, such as Black Tape for a Blue Girl, could morph into a side project called As Lonely As Dave Bowman (referencing the character from 2001: A Space Odyssey). Again, a very cold aesthetic, albeit imbued with a touch of pathos.
That's probably enough for today. You're now free to judge for yourself if the cosmic horror and/or Caillois labels fit everything I've referred to. As for me, I'll wander off to check if a soundtrack takes shape in my mind as I watch the Jupiter episode of Voyage to the Planets tonight. Derridata once offered a description of the following track entitled "Black Star" by the Modified Toy Orchestra that is much in the spirit of what I've tried to convey here:
"it's a couple of guitar chords played from a toy with a guitar sound chip (the Texas Instrument voice embedded in the track repeats "you found a black star") but put through a reverb and it sounds so celestial, so crystalline like an alien transmission signalling through cosmic echoes of background noise pulsing through the void".
Monday, 29 June 2009
chilling out in the cities of the dead
Having read the piece I can now start to weave together thoughts about soundscapes in my mind. For example, let's imagine The Place Where the Black Stars Hang as a soundscape of space archaeology, and then relate these thoughts to the album's conditions of production and consumption. This essay allows me to hear Thomas Koner, Burzum, Lull et al in a new light. It's not as simple though as applying the insights of Roger Caillois, for example, given the dystopic inflection of these artists under review. Actually, allow me to rephrase that. I believe that the Caillois style reading of "play", "imagination" and "nature" is functionally equivalent to the interpretation of Myst in the book Digital Play, meaning that the de-centering [sic] of any signs of human labour in such instances follows on from the Doom-like entropic misanthropy of "isolationatism" evoked in dark ambient. Perhaps it's no coincidence then that artists in the latter genre are prone at times to abjuring rational planning and collaboration, substituting instead chaosmagik, [Nazi style] paganism, Deep Ecology etc. I'll hopefully get to say more about this later after refining my model thanks to an interesting essay by Michael Moorcock on the inherent limitations of libertarian and survivalist science fiction (i.e. there seem to be considerable crossovers between the latter, the virtual worlds featured in games, and dark ambient soundscapes).
But first, here's a representative sample from the mindblowing essay in question:
Perhaps one reading of the death of ambient is precisely in the failure to articulate an urban pastoral. The shift from an ambient music based on a pastoral idyll to an almost regressive pessimism could be attributed to a form of the pastoral which condemns the city, unable to sound within its steel canyons a harmonious ideal. However, this would not explain the pleasure produced by these dystopian soundscapes. One could argue that the New York art establishment only embraced ambient music in 1994 when this sort of dystopianism assumed declarations of avant-gardism.
Ambient music may bite the dust, nonetheless the ambiance of the city continues to surround us. If our cities are deceased and our ambiance DOA, then it is because spectacle culture purports to have raised the scene of social exchange to the plateaux of trans-national labor forces and global markets. In this environment, the interest owed on our musical enjoyment is in fact a global debt. A vital task for the composers of ambiance, then, would be to conduct a psychogeography of global space. One strategy for such a psychogeography of global space would involve an alliance of artists (ambient and otherwise) incorporating the culture of lawlessness and violence promoted by trade accords like the North American Free Trade Agreement and the World Trade Organization. By claiming a subjectivity out of NAFTA, artists could devise strategies of cooperation (the mystifying buzz word of free markets) based on an erotics of ambient sound. This strategic cooperation would empower local artists through international action which utilizes and undermines the same capitalist flows.
Something must be done, if only to rescue our enjoyment from the deceptions of "chance" sublimation. As Deleuze and Guattari suggest, the death enterprise serves only the designs of sublimation and capitalist appropriation.
In the world of popular music, it seems our entire culture preoccupies itself with the business of pronouncing death. From the subcultural death of ambient music and the mainstream embrace of electronica as a reaction to rock's demise, all the way through to the received wisdom that the Left is dead. Rather than properly asking from where this wisdom originates, we all too often devour these sound-bytes and spit out the logic of capital.
Tuesday, 7 April 2009
Survival Horror and Its Remediations
Ewan Kirkland
Kingston University, London, ekirklanduk@yahoo.co.uk
This article uses Bolter and Grusin's notion of remediation to explore analog media technologies—cinema, photography, cartography, television, and radio—in digital horror videogames. Such moments illustrate what Lister et al. term the "technological imaginary" of both old and new media technological imaginary of both old and new media. Old media technologies contribute a sense of the real perceived as lacking in digital media, yet central to a generically-significant impression of embodiment. Critical theorization of these forms within media studies illuminate their function within digital video game texts; such processes illustrating the cultural, institutional, and aesthetic meanings and mythologies of both analog and digital media, while continuing traditional use of media technologies within discourses of horror and the supernatural.
Key Words: analog • digital • film • horror • remediation
Be sure to check out the accompanying website for Lister et al's book. Worthy of comparison to the Matt Hanson piece previously featured on this blog. Note though that this blog has also featured extensive critique of the "mechanical bride" thesis, and from what I can see in the video produced by the authors, they are more willing than me to play along with that and other cognate "postmodern" work. There may still be some value in the book, but not having yet read it, I'm in no real position to compare it with masterpieces of the sort produced by Frank Webster or Judith Wajcman. So for now at least, I will have to keep my suspicions to myself....